Good news everyone! I just pushed a big update to our Steam Demo. And also we’re taking part in the Ancient Costume Game Festival 2026!
If you’ve been following these updates, you’ll know I’ve been working hard on the art side of the game lately and I really wanted to get all the updated assets in front of people. The timing worked out so I’m going to fold the timing worked out so I’m going to fold the usual dev blog into this update.
All hail the new logo
The Eagle-eyed will have already spotted we have a new logo! We’ve redone just about every portrait in the game, some got larger updates than others and we’ve also touched up a good few of the unit sprites as well. I think these updates have done a great job to unify the art style as well as to bring in a lot of fantasy-historical details through costuming that were lacking in the originals. Some of these characters have been in the game a long time and have worn many names and roles, so it’s exciting to see them continue to evolve.
But it’s not just an art update! Several kind individuals had sent in feedback through the feedback form in-game. They pointed out to me some QoL features and fixes that they would really like to see. I couldn’t get them all in this update, but I got a good few. My favorite one is using the Q/E keys or L/R buttons to cycle through your units. I don’t know why it took me so long to add that.
Another good little feature is when you hold a direction the cursor begins to speed up, it’s a small thing but all of these little polish items are what makes a game feel good.
Tibault has always been a consummate crossbowman
Finally, I had a shower thought that crossbows would be a much more pervasive weapon in the game than the bow due to the ease of use and low amount of training required. So I went through and updated a bunch of classes to use the crossbow, leaving the bow for the specialists.
Go check out the new portraits and other art in-game and let me know what you think!
Until then.